VENEGAS RAMOS, A. Aesthetic uses of the past and limits in the reconstruction of historical spaces inside a videogame. Culture & History Digital Journal, [S. l.], v. 9, n. 1, p. e004, 2020. DOI: 10.3989/chdj.2020.004. Disponível em: https://cultureandhistory.revistas.csic.es/index.php/cultureandhistory/article/view/178. Acesso em: 28 mar. 2024.