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Vol. 9 No. 1 (2020)
Vol. 9 No. 1 (2020)
Historic Spaces and Architectures in Videogames
DOI:
https://doi.org/10.3989/chdj.2020.v9.i1
Published:
2020-06-30
Editorial
[en]
Historic Spaces and Architectures in Videogames
Manuel Sánchez García
e001
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Dossier
[en]
Mass Media and the postmodern urban experience. From
Metropolis
to
Blade Runner
; from cinema to virtual reality
Luis Miguel Lus Arana
e002
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[en]
Conpsumptionscapes
: videogame stereotypes and Latin-American cities environments. Case: Uncharted 3: Drake’s Deception / Uncharted 4: The Thief End
Claudio Rossi
e003
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[en]
Aesthetic uses of the past and limits in the reconstruction of historical spaces inside a videogame
Alberto Venegas Ramos
e004
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[en]
Spanish colonial architecture as selective authenticity in historical digital games
Fede Peñate Domínguez
e005
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[en]
Urban archetypes applied to the study of cities in historic contemporary fictions. Symbolic urban structures in
Age of Empires III
and
Bioshock Infinite
Manuel Sánchez García
e006
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Articles
[en]
Professors, Charlatans, and Spiritists: The Stage Hypnotist in Late Nineteenth-Century English Literature
Juan Marcos Bonet Safont
e007
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[en]
The Indelible Markers of Twentieth-Century Spanish Antifeminism
Teresa María Ortega López, Núria Félez Castañé
e008
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[en]
Physical Violence, Public Violence: Searching for Mechanisms of Social Domination
Rafael Micó
e009
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Writing on History
[en]
Past, present and future of Virtual Reality: Analysis of its technological variables and definitions
Adriana Paíno Ambrosio, M. Isabel Rodríguez Fidalgo
e010
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eISSN:
2253-797X
DOI:
10.3989/chdj
Language
English
Español (España)
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